Intelligent qube playstation5/2/2023 ![]() Instead of going for an electronica-heavy score one would have expected from a 32-bit era puzzler, Hattori instead wrote one of game music’s early orchestral scores, even drafting the Tokyo Philharmonic Choir. While Intelligent Cube’s visuals couldn’t have been any simpler, Hattori’s music was anything but. Hattori’s score for Intelligent Cube had caught many reviewers’ attention – which was no surprise, given the music’s prominent role in creating the game’s particular aesthetic. Meanwhile, he had also started to embark on what would become a very successful career as a movie and TV composer. He then made his debut as a game music composer with Romance of the Three Kingdoms V. Following the album’s success, he also arranged music from Final Fantasy Legend and various Falcom games for orchestra. Together with his father Katsuhisa Hattori, he had created the arrangements for the first orchestral Final Fantasy album, Symphonic Suite Final Fantasy. By the mid-1990s, there were few composers better-versed in producing orchestral game music than Takayuki Hattori. Another carryover from Intelligent Cube was composer Takayuki Hattori returning to provide the game’s soundtrack. The game didn’t innovate much on its predecessor’s winning formula and essentially presented more of the same, with some tweaks such as unlockable characters. Not surprisingly, the following year saw the release of a sequel: I.Q. The result was critical and commercial acclaim – by the end of 1997, the game had sold an astonishing 750,000 copies and won the Excellence Award for Interactive Art at the 1997 Japan Media Arts Festival. Like the best puzzlers, Intelligent Qube used such an extremely simple gameplay premise – according to Sato designed within an hour – to build an engrossing experience. Controlling Intelligent Qube’s protagonist, gamers had to clear wave after wave of approaching cubes by marking spots on the stage – floating in the blackness of space – waiting for the cube to roll on top of it. ![]() It was designed by Masahiko Sato, a professor and digital artist working at the Tokyo University of Arts. One such title was 1997’s PlayStation puzzler Intelligent Qube. Thankfully, the 32-bit era still had a place for games that were visually extremely simple yet featured addictive gameplay. Continued abuse of our services will cause your IP address to be blocked indefinitely.I.Q. Please fill out the CAPTCHA below and then click the button to indicate that you agree to these terms. If you wish to be unblocked, you must agree that you will take immediate steps to rectify this issue. If you do not understand what is causing this behavior, please contact us here. If you promise to stop (by clicking the Agree button below), we'll unblock your connection for now, but we will immediately re-block it if we detect additional bad behavior. Overusing our search engine with a very large number of searches in a very short amount of time.Using a badly configured (or badly written) browser add-on for blocking content.Running a "scraper" or "downloader" program that either does not identify itself or uses fake headers to elude detection.Using a script or add-on that scans GameFAQs for box and screen images (such as an emulator front-end), while overloading our search engine. ![]() There is no official GameFAQs app, and we do not support nor have any contact with the makers of these unofficial apps. Continued use of these apps may cause your IP to be blocked indefinitely. This triggers our anti-spambot measures, which are designed to stop automated systems from flooding the site with traffic. ![]()
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